

#include "CinematicCommand.h"
#include "FileSystem/IFileSystem.h"
#include "game.h"


CinematicCommand::CinematicCommand()
{	
	m_Name = "";
	
	m_Attributes = getFileSystem()->createEmptyAttributes();
}	

CinematicCommand::~CinematicCommand()
{
	m_Attributes->clear();
	m_Attributes->drop();
}